Star Raiders

Star Raiders Produktinformationen

Saber Raine ist ein galaktischer Abenteurer, der schon einige riskante Manöver durchgeführt hat. Doch einen Auftrag dieser Kragenweite hat selbst er noch nicht gehabt. Gemeinsam mit drei Elitesoldaten macht er sich auf den Weg, um das entführte. Star Raiders - Die Abenteuer des Saber Raine ein Film von Mark Steven Grove mit Casper Van Dien, Cynthia Rothrock. Inhaltsangabe: Der. Jetzt online bestellen! Heimlieferung oder in Filiale: Star Raiders - Die Abenteuer des Saber Raine von Mark Steven Grove, Casper van Dien, Cynthia Rothrock. Filme online kaufen: Star Raiders - Die Abenteuer des Saber Raine DVD bei newtheater.co günstig bestellen. Bei uns finden Sie auch viele weitere Filme auf DVD! Star Raiders steht für: Star Raiders (), Computerspiel für Atari 8-Bit-​Heimcomputer; Star Raiders (), Computerspiel für Xbox , PlayStation 3 und.

Star Raiders

Filme online kaufen: Star Raiders - Die Abenteuer des Saber Raine DVD bei newtheater.co günstig bestellen. Bei uns finden Sie auch viele weitere Filme auf DVD! Star Raiders steht für: Star Raiders (), Computerspiel für Atari 8-Bit-​Heimcomputer; Star Raiders (), Computerspiel für Xbox , PlayStation 3 und. Star Raiders - Die Abenteuer des Saber Raine ein Film von Mark Steven Grove mit Casper Van Dien, Cynthia Rothrock. Inhaltsangabe: Der.

It was written by Doug Neubauer , an Atari employee, and released in cartridge form by Atari in The game is commonly referred to as the platform's killer app.

The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels.

Star Raiders was distinctive for its graphics , which, in addition to various map and long range scan views, provided forward and aft first-person views , with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft.

While there had already been target-shooting games using the first person perspective including 's Starhawk , Star Raiders had considerably higher quality graphics and more complex gameplay.

It inspired imitators throughout the s as well as later-generation space combat simulation games. In , Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.

Like the text-based Star Trek games, in Star Raiders the player's ship maneuvers about a two-dimensional grid fighting a fleet of enemy spaceships.

Flying about in the 3D view with the ship's normal engines is sufficient for travel within a sector; travel between sectors is via " hyperspace ", accomplished through an elaborate and noisy "hyperwarp" sequence with graphics loosely reminiscent of the Star Wars and Star Trek films in which the stars seemed to stretch to radial lines.

On the higher difficulty levels, hyperwarp has a skill element; the player has to keep a wandering cross hair roughly centered during the sequence in order to arrive precisely at the desired destination.

To the Star Trek formula, the game added real-time 3D battles [3] as a space combat simulator. In the main first-person display, the player can look out of the ship and shoot "photons" at Zylon ships, which come in three different varieties reminiscent of ships from Star Wars , Star Trek , and Battlestar Galactica whose villains were the similarly titled Cylons.

A small targeting display in the lower right corner gives a general indication of a distant enemy or starbase's position relative to the player's ship, and also indicates when weapons are locked on the enemy, at which point the player's weapons will fire two torpedoes simultaneously.

There is also a "long-range scan" screen showing the surrounding region in a third-person overhead view centered on your ship, operating like a long-range radar display.

Enemy ships come in three types. The standard Fighters resemble the TIE fighter. The most powerful Zylon ship, the Basestar, has a pulsating orange glow and resembles a Cylon Basestar.

It also has shields, which protect it from incoming fire, thus requiring the player to either hit it multiple times in rapid succession at close range or get it into a Target Lock, which results in two torpedoes being fired simultaneously and tracking the target until impact.

The game has four difficulty levels; on all but the lowest "Novice" level players must steer the ship into hyperspace and collisions with random meteoroids and enemy fire can cause damage to the player's ship.

Any collision when shields are down destroys the ship and ends the game. Running out of energy likewise ends the game.

The player has to manage finite energy reserves as well as damage to the ship; it can be repaired and restocked by rendezvous with a friendly starbase.

All this lends Star Raiders a degree of complexity and a sense of player immersion that was rare in action games of the era.

In contrast to many games of the era, the player can actually win the game by destroying all enemy ships in the galaxy.

However, there is no running score display; only upon winning, dying or quitting the game will the player receive a "rating", which is a quasi-military rank accompanied by a numerical class with particularly bad play earning a rank of "Garbage Scow Captain" or "Galactic Cook".

The rating depends on a formula involving the game play level, energy and time used, star bases destroyed both by player or the enemy , the number of enemies destroyed, and whether the player succeeded in destroying all enemies, was destroyed, or aborted quit or ran out of energy the mission.

Some possible ratings reach from Rookie to Star Commander. Wanting to make an action-oriented Star Trek -type game , Doug Neubauer designed Star Raiders in about eight to ten months while working for Atari.

He left the company while the game was still a prototype to return home to Oregon and join Hewlett-Packard , and reported that it took him six months to reach the highest player-level during development.

The main simulation continues running even when the user is interacting with other displays. For instance, one might be attacked while examining the Galactic Map.

This was unusual for the time, if not unique. The Atari's use of an indirect palette means that color changes associated with the presence or absence of energy shields, emergency alarms, and the screen flash representing destruction of the ship can be accomplished by simply changing the palette values in memory registers.

Enemy ships, shots, and most other moving objects use Atari's variant of hardware sprites , known as player-missile graphics , [10] which have their own color registers independent of the current screen graphics mode.

The radar display in the lower right of screen is drawn using the background graphics, and updated less frequently than the sprites.

The debris particles emitted when an enemy ship is destroyed are calculated as 3D points. Since the processor in the Atari 8-bit family does not have a native multiply or divide command, the game slows down considerably when several of these particles are active.

The Atari 8-bit family allows different graphics modes and color palettes to be used in different horizontal bands on the screen, by using a simple display list and a type of horizontal blank interrupt.

While other games make more extensive use of these techniques, Star Raiders uses them in a relatively simple fashion to combine text displays and graphics; the cockpit display uses a custom character set to display futuristic-looking characters and symbols reminiscent of MICR.

Star Raiders' sounds of engines, shots, explosions, alarms, etc. The entire game, code and data, fits into 8K bytes of ROM, and requires only 8K of RAM for its working data and display visuals; thus it can run on any Atari 8-bit computer.

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Beyond the Edge Adventure Mystery Sci-Fi. Edit Storyline Rocket ships, Rayguns, and Robots abound in this heart-pounding tale where the stellar adventurer Saber Raine is hired to guide three elite soldiers on a rescue mission to recover a prince and princess who have been abducted from their home world.

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Star Raiders

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Rocket ships, Rayguns, and Robots abound in this heart-pounding tale where the stellar adventurer Saber Raine is hired to guide three elite soldiers on a rescue mission to a mysterious planet on the outer rim of the galaxy.

Director: Mark Steven Grove. Writer: Mark Steven Grove. Added to Watchlist. B Movie Night. Top 35 Casper Van Dien Films. Cynthia Rothrock.

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Caliope Adam Lipsius Admiral Steele Mark Steven Grove Kor'Rok Holly Westwood Crotalus Sarah Sansoni Andromeda Andy Hankins Commander Voss Nico Feula Dane Tyler Weaver Jr.

Tyr Melissa De Castro Nova Will Beckingham Ryll Kevin Sean Ryan Learn more More Like This. Death Fighter Sci-Fighter Action Sci-Fi.

Showdown in Manila Magic crystal Action Adventure Comedy. Tiger Claws III Action Fantasy. Darkness Reigns Vendetta Vette Not yet released.

Undefeatable Action Crime Thriller. Alpha Wolf Horror Thriller. Salazar Mark Steven Grove. Categories : films English-language films American films American science fiction action films Films set on fictional planets Films shot in Colorado.

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Star Raiders Video

Star Raiders Video

Star Raiders Crazy Credits. On the higher difficulty levels, hyperwarp has a skill element; the player has to keep a wandering cross hair roughly centered during the more info in order to arrive precisely at the desired destination. While there had already been target-shooting games using the first person perspective including 's StarhawkStar Raiders had considerably higher quality graphics and more complex go here. Wanting to make an action-oriented Star Trek -type gameDoug Neubauer designed Star Raiders in about eight to ten months while working for Atari. Salazar Mark Steven Grove. Caliope Adam Lipsius Enemy ships come in three types. Country: USA. The check this out has to manage finite energy reserves as well as damage to the ship; it can be repaired and restocked by rendezvous with a friendly starbase. Director: Mark Steven Grove. Retrieved 28 July Some possible ratings reach from Rookie to Https://newtheater.co/mit-online-casino-geld-verdienen/taxi-schenefeld.php Commander. Retrieved 18 October It was written by Elliot S!

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